Badge Name |
Picture |
Number of Badge
Points |
Location/Description |
Effect |
All or Nothing |
|
4 |
Bought at Rowf's Badge Shop for 100
coins after Chapter 4. |
Mario's attack will increase by 1 if
he does the Action Command, but will do no damage if he doesn't time
it right |
Attack FX A |
|
0 |
Trade with Merlow for 1 Star Piece |
Changes the sound effects when Mario
attacks |
Attack FX B |
|
0 |
Pleasant Path |
Changes the sound effects when Mario
attacks |
Attack FX C |
|
0 |
Dry Dry Desert |
Changes the sound effects when Mario
attacks |
Attack FX D |
|
0 |
Get from Pop Diva after giving the
lyrics. (Toad Town) |
Changes the sound effects when Mario
attacks |
Attack FX E |
|
0 |
Shiver City |
Changes the sound effects when Mario
attacks |
Bump Attack |
|
5 |
Third item bought from Rip Cheato in
Toad Town sewers |
Mario will destroy a weaker enemy
(One that gives him 0 Star Points) by walking into it |
Chill Out |
|
2 |
Trade with Merlow for 3 Star Pieces |
Prevents enemies from having first
strikes |
Close Call |
|
1 |
Goomba Road |
Enemies will occasionally miss if
Mario is in "danger" |
D-Down Jump |
|
2 |
Tubba Blubba's Castle |
Uses 2 FP. Attacks enemy and lowers
it's defense |
D-Down Pound |
|
2 |
Bought at Rowf's Badge Shop for 75
Coins after Chapter 1 |
Uses 2 FP. Attacks enemy and lowers
it's defense |
Damage Dodge |
|
3 |
Mt. Rugged, Bought at Rowf's Badge
Shop for 150 after Chapter 5 |
Decreases the amount of damage if
Mario does the Action Command |
Deep Focus |
|
1 |
Peach's Castle, Shy Guy's Toy Box |
Gives more Star Power when Mario does
Focus |
Defend Plus |
|
6 |
Shy Guy's Toy Box |
Reduces the amount of damage by 1 |
Dizzy Attack |
|
2 |
Pleasant Path |
If you spin into an enemy, it will be
dizzy at the start of the battle |
Dizzy Stomp |
|
1 |
Mt. Lavalava |
Uses 2 FP. Attacks the enemy and may
cause dizziness |
Dodge Master |
|
2 |
Bought at Rowf's Badge Shop for 100
coins after Chapter 2 |
Action Command will work more often |
Double Dip |
|
1 |
Bought at Rowf's Badge Shop for 100
coins after Chapter 2 |
Uses 3 FP. Mario can use 2 items in 1
turn |
Feeling Fine |
|
3 |
Trade with Merlow for 5 Star Pieces |
Protects Mario from "Poison" and
"Dizziness" |
Fire Shield |
|
2 |
Mt. Lavalava |
Increases defense against ice enemies |
First Attack |
|
1 |
Bought at Rowf's Badge Shop for 100
coins after Chapter 1 |
If Mario gets a first strike on an
enemy that does not give him Star Points, that enemy will be defeated |
Flower Finder |
|
3 |
Trade with Merlow for 12 Star Pieces |
Increases the amount of flowers
received after battle |
Flower Saver |
|
6 |
Flower Fields, Trade with Merlow for
25 Star Pieces |
All techniques use 1 less flower |
FP Plus |
|
3 |
Pleasant Path, Forever Forest, Bought
at Rowf's Badge Shop for 150 coins after Chapter 4 |
Increases FP by 5 |
Group Focus |
|
2 |
Bought at Rowf's Badge Shop for 100
Coins after Chapter 3 |
Allows other party members to do
"Focus" |
Hammer Throw |
|
2 |
Goomba Road |
Uses 2 FP. Mario can throw his hammer
at any enemy |
Happy Flower |
|
3 |
Flower Fields, Trade with Merlow for
8 Star Pieces |
Mario regains FP slowly during battle |
Happy Heart |
|
3 |
Jade Jungle, Trade with Merlow for 8
Star Pieces |
Mario regains HP slowly during battle |
Heart Finder |
|
3 |
Trade with Merlow for 12 Star Pieces |
Increases the amount of hearts
received after battle |
HP Drain |
|
3 |
Trade with Merlow for 15 Star Pieces. |
Reduces Mario's attack by 1, but
Mario regains 1 HP per attack |
HP Plus |
|
3 |
Koopa Village, Forever Forest, Bought
at Rowf's Badge Shop for 150 coins after Chapter 4 |
Increases HP by 5 |
I Spy |
|
1 |
Get from Rowf after returning the
Calculator |
A noise will alert you when your near
a hidden Star Piece |
Ice Power |
|
2 |
Shy Guy's Toy Box |
Increases defense against fire
enemies |
Jump Charge |
|
1 |
Bought at Rowf's Badge Shop for 50
coins after Chapter 3 |
Uses 1 FP. Charge jump power on 1
turn, and your jump attack goes up by 2 the next turn. |
Last Stand |
|
1 |
Peach's Castle |
Mario receives half damage when he's
in "danger" |
Lucky Day |
|
7 |
Get from Goompapa after letter
sequence |
Causes enemies attacks to miss more
often |
Mega Jump |
|
3 |
Shiver Mountain |
Uses 6 FP. Lets Mario do a powerful
jump attack |
Mega Quake |
|
3 |
Bought at Rowf's Badge Shop for 200
coins after Chapter 5 |
Uses 7 FP. Lets Mario do a powerful
hammer attack that damages enemies on the floor/ceiling |
Mega Rush |
|
1 |
Tubba Blubba's Castle |
Mario's attack goes up by 4 when he's
in "peril" |
Mega Smash |
|
3 |
Flower Fields |
Uses 6 FP. Lets Mario do a powerful
hammer attack |
Money Money |
|
7 |
Trade with Merlow for 20 Star Pieces |
Mario gets double the amount of coins
received after battle |
Multibounce |
|
1 |
Bought at Rowf's Badge Shop for 75
coins after Chapter 1 |
Uses 2 FP. Lets Mario jump on all the
enemies conseculetivley |
P-Down, D-Up |
|
2 |
Crystal Palace |
Attack power lowers while defensive
power increases |
P-Up, D-Down |
|
2 |
Crystal Palace |
Attack power increases while
defensive power is lowered |
Pay Off |
|
2 |
Trade with Merlow for 1 Star Piece |
Mario receives more coins after
battle for the more damage he receives during battle |
Peekaboo |
|
3 |
Trade with Merlow for 10 Star Pieces |
Lets you see all the enemies HP |
Power Bounce |
|
2 |
Koopa Bros. Fortress |
Uses 3 FP. Lets Mario jump on an
enemy continuously until he misses an Action Command |
Power Jump |
|
1 |
Goomba Village |
Uses 2 FP. Mario can do a more
powerful jump attack |
Power Plus |
|
6 |
Shy Guy's Toy Box, Trade with Merlow
for 25 Star Pieces |
Mario's attack power goes up by 1 for
both his hammer attacks and his jump attacks |
Power Quake |
|
2 |
Jade Jungle |
Uses 4 FP. Lets more do a semi
powerful hammer attack on all enemies on the floor/ceiling |
Power Rush |
|
1 |
Peach's Castle |
Mario's attack power goes up by 2
when he's in "danger" |
Power Smash |
|
1 |
Toad Town sewers |
Uses 4 FP. Lets Mario do a semi
powerful hammer attack |
Pretty Lucky |
|
3 |
Trade with Merlow for 5 Star Pieces |
Enemies will miss Mario Occasionally |
Quake Hammer |
|
1 |
Mt. Rugged |
Uses 2 FP. Lets Mario do a hammer
attack on all enemies on the ground/ceiling |
Quick Change |
|
4 |
Toad Town |
Lets Mario change party members in
battle but without losing a turn |
Refund |
|
1 |
Koopa Bros. Fortress |
Mario gets the amount of coins back
when he uses an item in battle |
Runaway Pay |
|
2 |
Dry Dry Desert |
You will get the Star Points from the
enemies you defeated if you run away |
Shrink Stomp |
|
1 |
Toad Town sewers |
Uses 2 FP. Lets Mario attack the
enemy and may shrink the enemy |
Sleep Stomp |
|
1 |
Bought at Rowf's Badge Shop for 75
coins after Chapter 2 |
Uses 2 FP. Lets Mario attack the
enemy and may put the enemy to sleep |
Slow Go |
|
0 |
Dry Dry Ruins |
Prevents Mario from running away |
Smash Charge |
|
1 |
Koopa Bros. Fortress |
Uses 1 FP. Charge hammer power for 1
turn, but increases his hammer power by 2 for the next |
Speedy Spin |
|
1 |
Bought at Rowf's Badge Shop for 50
coins aftre Chapter 1 |
Mario's spin will be fsater and
longer |
Spike Shield |
|
2 |
Dry Dry Ruins |
Lets Mario jump on enemies with
spikes |
Spin Attack |
|
3 |
Dry Dry Desert |
Allows Mario to defeat enemies with
his spin dash that give him o Star Points |
Spin Smash |
|
1 |
Bought at Rowf's Badge Shop for 75
coins after Chapter 3 |
Uses 2 FP. Mario will hit the enemy
and it will slide backwards, damaging the enemies behind it |
Super Jump Charge |
|
2 |
Flower Fields |
Uses 4 FP. Charge jump power on 1
turn, and your jump attack goes up by 3 the next turn |
Super Smash Charge |
|
2 |
Bought at Rowf's Badge Shop for 100
coins after Chapter 5 |
Uses 4 FP. Charge hammer power for 1
turn, but increases his hammer power by 3 the next |
Triple Dip |
|
3 |
Crystal Palace |
Uses 6 FP. Mario can use 3 items in 1
turn in a battle |
Zap Tap |
|
4 |
Trade with Merlow for 10 Star Pieces |
Electrifies Mario so that enemies
take damage when they touch him |