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SMRPG for GBA

Super Mario RPG
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Badges

Badge Name Picture Number of Badge Points Location/Description Effect

All or Nothing

4

Bought at Rowf's Badge Shop for 100 coins after Chapter 4.

Mario's attack will increase by 1 if he does the Action Command, but will do no damage if he doesn't time it right

Attack FX A

0

Trade with Merlow for 1 Star Piece

Changes the sound effects when Mario attacks

Attack FX B

0

Pleasant Path

Changes the sound effects when Mario attacks

Attack FX C

0

Dry Dry Desert

Changes the sound effects when Mario attacks

Attack FX D

0

Get from Pop Diva after giving the lyrics. (Toad Town)

Changes the sound effects when Mario attacks

Attack FX E

0

Shiver City

Changes the sound effects when Mario attacks

Bump Attack

5

Third item bought from Rip Cheato in Toad Town sewers

Mario will destroy a weaker enemy (One that gives him 0 Star Points) by walking into it

Chill Out

2

Trade with Merlow for 3 Star Pieces

Prevents enemies from having first strikes

Close Call

1

Goomba Road

Enemies will occasionally miss if Mario is in "danger"

D-Down Jump

2

Tubba Blubba's Castle

Uses 2 FP. Attacks enemy and lowers it's defense

D-Down Pound

2

Bought at Rowf's Badge Shop for 75 Coins after Chapter 1

Uses 2 FP. Attacks enemy and lowers it's defense

Damage Dodge

3

Mt. Rugged, Bought at Rowf's Badge Shop for 150 after Chapter 5

Decreases the amount of damage if Mario does the Action Command

Deep Focus

1

Peach's Castle, Shy Guy's Toy Box

Gives more Star Power when Mario does Focus

Defend Plus

6

Shy Guy's Toy Box

Reduces the amount of damage by 1

Dizzy Attack

2

Pleasant Path

If you spin into an enemy, it will be dizzy at the start of the battle

Dizzy Stomp

1

Mt. Lavalava

Uses 2 FP. Attacks the enemy and may cause dizziness

Dodge Master

2

Bought at Rowf's Badge Shop for 100 coins after Chapter 2

Action Command will work more often

Double Dip

1

Bought at Rowf's Badge Shop for 100 coins after Chapter 2

Uses 3 FP. Mario can use 2 items in 1 turn

Feeling Fine

3

Trade with Merlow for 5 Star Pieces

Protects Mario from "Poison" and "Dizziness"

Fire Shield

2

Mt. Lavalava

Increases defense against ice enemies

First Attack

1

Bought at Rowf's Badge Shop for 100 coins after Chapter 1

If Mario gets a first strike on an enemy that does not give him Star Points, that enemy will be defeated

Flower Finder

3

Trade with Merlow for 12 Star Pieces

Increases the amount of flowers received after battle

Flower Saver

6

Flower Fields, Trade with Merlow for 25 Star Pieces

All techniques use 1 less flower

FP Plus

3

Pleasant Path, Forever Forest, Bought at Rowf's Badge Shop for 150 coins after Chapter 4

Increases FP by 5

Group Focus

2

Bought at Rowf's Badge Shop for 100 Coins after Chapter 3

Allows other party members to do "Focus"

Hammer Throw

2

Goomba Road

Uses 2 FP. Mario can throw his hammer at any enemy

Happy Flower

3

Flower Fields, Trade with Merlow for 8 Star Pieces

Mario regains FP slowly during battle

Happy Heart

3

Jade Jungle, Trade with Merlow for 8 Star Pieces

Mario regains HP slowly during battle

Heart Finder

3

Trade with Merlow for 12 Star Pieces

Increases the amount of hearts received after battle

HP Drain

3

Trade with Merlow for 15 Star Pieces.

Reduces Mario's attack by 1, but Mario regains 1 HP per attack

HP Plus

3

Koopa Village, Forever Forest, Bought at Rowf's Badge Shop for 150 coins after Chapter 4

Increases HP by 5

I Spy

1

Get from Rowf after returning the Calculator

A noise will alert you when your near a hidden Star Piece

Ice Power

2

Shy Guy's Toy Box

Increases defense against fire enemies

Jump Charge

1

Bought at Rowf's Badge Shop for 50 coins after Chapter 3

Uses 1 FP. Charge jump power on 1 turn, and your jump attack goes up by 2 the next turn.

Last Stand

1

Peach's Castle

Mario receives half damage when he's in "danger"

Lucky Day

7

Get from Goompapa after letter sequence

Causes enemies attacks to miss more often

Mega Jump

3

Shiver Mountain

Uses 6 FP. Lets Mario do a powerful jump attack

Mega Quake

3

Bought at Rowf's Badge Shop for 200 coins after Chapter 5

Uses 7 FP. Lets Mario do a powerful hammer attack that damages enemies on the floor/ceiling

Mega Rush

1

Tubba Blubba's Castle

Mario's attack goes up by 4 when he's in "peril"

Mega Smash

3

Flower Fields

Uses 6 FP. Lets Mario do a powerful hammer attack

Money Money

7

Trade with Merlow for 20 Star Pieces

Mario gets double the amount of coins received after battle

Multibounce

1

Bought at Rowf's Badge Shop for 75 coins after Chapter 1

Uses 2 FP. Lets Mario jump on all the enemies conseculetivley

P-Down, D-Up

2

Crystal Palace

Attack power lowers while defensive power increases

P-Up, D-Down

2

Crystal Palace

Attack power increases while defensive power is lowered

Pay Off

2

Trade with Merlow for 1 Star Piece

Mario receives more coins after battle for the more damage he receives during battle

Peekaboo

3

Trade with Merlow for 10 Star Pieces

Lets you see all the enemies HP

Power Bounce

2

Koopa Bros. Fortress

Uses 3 FP. Lets Mario jump on an enemy continuously until he misses an Action Command

Power Jump

1

Goomba Village

Uses 2 FP. Mario can do a more powerful jump attack

Power Plus

6

Shy Guy's Toy Box, Trade with Merlow for 25 Star Pieces

Mario's attack power goes up by 1 for both his hammer attacks and his jump attacks

Power Quake

2

Jade Jungle

Uses 4 FP. Lets more do a semi powerful hammer attack on all enemies on the floor/ceiling

Power Rush

1

Peach's Castle

Mario's attack power goes up by 2 when he's in "danger"

Power Smash

1

Toad Town sewers

Uses 4 FP. Lets Mario do a semi powerful hammer attack

Pretty Lucky

3

Trade with Merlow for 5 Star Pieces

Enemies will miss Mario Occasionally

Quake Hammer

1

Mt. Rugged

Uses 2 FP. Lets Mario do a hammer attack on all enemies on the ground/ceiling

Quick Change

4

Toad Town

Lets Mario change party members in battle but without losing a turn

Refund

1

Koopa Bros. Fortress

Mario gets the amount of coins back when he uses an item in battle

Runaway Pay

2

Dry Dry Desert

You will get the Star Points from the enemies you defeated if you run away

Shrink Stomp

1

Toad Town sewers

Uses 2 FP. Lets Mario attack the enemy and may shrink the enemy

Sleep Stomp

1

Bought at Rowf's Badge Shop for 75 coins after Chapter 2

Uses 2 FP. Lets Mario attack the enemy and may put the enemy to sleep

Slow Go

0

Dry Dry Ruins

Prevents Mario from running away

Smash Charge

1

Koopa Bros. Fortress

Uses 1 FP. Charge hammer power for 1 turn, but increases his hammer power by 2 for the next

Speedy Spin

1

Bought at Rowf's Badge Shop for 50 coins aftre Chapter 1

Mario's spin will be fsater and longer

Spike Shield

2

Dry Dry Ruins

Lets Mario jump on enemies with spikes

Spin Attack

3

Dry Dry Desert

Allows Mario to defeat enemies with his spin dash that give him o Star Points

Spin Smash

1

Bought at Rowf's Badge Shop for 75 coins after Chapter 3

Uses 2 FP. Mario will hit the enemy and it will slide backwards, damaging the enemies behind it

Super Jump Charge

2

Flower Fields

Uses 4 FP. Charge jump power on 1 turn, and your jump attack goes up by 3 the next turn

Super Smash Charge

2

Bought at Rowf's Badge Shop for 100 coins after Chapter 5

Uses 4 FP. Charge hammer power for 1 turn, but increases his hammer power by 3 the next

Triple Dip

3

Crystal Palace

Uses 6 FP. Mario can use 3 items in 1 turn in a battle

Zap Tap

4

Trade with Merlow for 10 Star Pieces

Electrifies Mario so that enemies take damage when they touch him

Paper Mario
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